Pretty cool! Glad to see the platformer I've heard so much about is done. Some notes:
- Controls don't feel right, which can probably be fixed by changing restart to the r key so it is next to time stop.
- Pushing might need to be a little stronger, I really struggled with gaining enough height on the second level.
- There are occasional cases where the player can't jump when overhanging a platform. This happened to me once or twice, but the hitbox for checking if the player is grounded may need to be a bit wider.
Other than that, super cool idea and it worked out.
thanks for the feedback:) I’ll make another build simply changing the restart button to Qsince R is occupied and increasing the isGrounded circle check(which I can hopefully do in 1:26)I’ll do that at the last second since this is probably the last bit of time I am going to get in my 3 hours(I paused a lot and saved some time).
The push is designed to be just there in many levels. On the second level some stops can be made on the stairs to pause again:)
Hi! This game has a lot of good ideas, but it´s very difficult to play, needs more polishing. I beat all the levels, but I needed to use a lot “R” key (:P). A lot of stucks everywhere XDDD
thanks for playing the entire game:) my mistake was at the very beginning when I used box collider on the characters(which is probably the reason they get stuck often). I don’t know if it’s the tiredness at 2 am or simply laziness, I didn’t do an auto unstuck for both characters. I’ll try to polish this game since currently it’s not really enjoyable
Well, the “R” button for me was necessary to end the game, but because there´s so little time to go fast to the next “help point”… After the gamejam maybe you can polish some points, like:
Give more impulse when pushing up your friend.
Give more time to go to the next point before the pause ends.
But, again, the idea is awesome as a puzzle game with difficult progression. The level design explores new ways to use the pause and no-gravity effects…
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Pretty cool! Glad to see the platformer I've heard so much about is done. Some notes:
- Controls don't feel right, which can probably be fixed by changing restart to the r key so it is next to time stop.
- Pushing might need to be a little stronger, I really struggled with gaining enough height on the second level.
- There are occasional cases where the player can't jump when overhanging a platform. This happened to me once or twice, but the hitbox for checking if the player is grounded may need to be a bit wider.
Other than that, super cool idea and it worked out.
thanks for the feedback:) I’ll make another build simply changing the restart button to Qsince R is occupied and increasing the isGrounded circle check(which I can hopefully do in 1:26)I’ll do that at the last second since this is probably the last bit of time I am going to get in my 3 hours(I paused a lot and saved some time).
The push is designed to be just there in many levels. On the second level some stops can be made on the stairs to pause again:)
Hi! This game has a lot of good ideas, but it´s very difficult to play, needs more polishing. I beat all the levels, but I needed to use a lot “R” key (:P). A lot of stucks everywhere XDDD
This game has a lot of potential… ^^
Great work!!!
thanks for playing the entire game:) my mistake was at the very beginning when I used box collider on the characters(which is probably the reason they get stuck often). I don’t know if it’s the tiredness at 2 am or simply laziness, I didn’t do an auto unstuck for both characters. I’ll try to polish this game since currently it’s not really enjoyable
Well, the “R” button for me was necessary to end the game, but because there´s so little time to go fast to the next “help point”… After the gamejam maybe you can polish some points, like:
But, again, the idea is awesome as a puzzle game with difficult progression. The level design explores new ways to use the pause and no-gravity effects…
I have 1:26 minutes left:) I’ll try to implement
-change restart button
-make jumping on edge easier
-change pausing time
Thanks for the suggestion;)
Well...I did have 6 minutes left... might aswell do the change now
Update: 2:58:34 was my final time lol I can't afford another bug
Currently i have no idea if the collider really worked... If it does not please leave a comment before jam submission ends...will appreciate it:)