
Overpowered!
Made for Tiny Embers Jam #002, Silly project
(Current bug: There is a chance after claiming/destroying weapons in which weapons freeze...)
Team Members:
I_AM_STUPID: Programming
Edward Brauns III: Music
Game Description:
2D top down brawl, but the stats can be freely claimed...
It is another lunch break--a group of friends roamed outside to the forest to play their favorite game: pretend fighting with sticks. The only limit to the stats of the weapons is their imagination. However, a lack of limit soon lead to a bunch of overpowered weapons. Therefore, a referee is elected to balance the stats. In a battle of imagination, who will come out as the coolest kid?
Controls(Also in the game when u press tab):
WASD to move
Left shift to sprint
E to pick up weapon
X to discard weapon
left mouse click to attack
When picking up a weapon, player can set "claim" its stats. The higher the stats, the lower the success rate(higher chance of being accused of being "overpowered")
Assets credits:
River saying "Ding" (I'm sorry)
Yoster Island Font · 1001 Fonts
Landing on grass | Royalty-free Music - Pixabay
Book Opening | Royalty-free Music - Pixabay
Slash | Royalty-free Music - Pixabay
Explosion 9 | Royalty-free Music - Pixabay
stick breaking | Royalty-free Music - Pixabay
Published | 2 days ago |
Status | Released |
Platforms | HTML5, Windows |
Authors | I_AM_STUPID, Edward Brauns III |
Genre | Action |
Made with | Unity |
Tags | 2D, Pixel Art |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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Pretty fun gameplay loop! I feel like the durabilty on the weapons probably should be shorter but other than that its fun. Overall good work!
Thanks for playing :D
Yeah the durability is definitely too much sometimes--I usually get all 4 of my inventory filled 90% of the time. For future considerations i should make a durability slider/a way to increase durability and decrease the base value.
Thanks for the suggestion!