Made for Tiny Embers Jam #002, Silly project

(Current bug: There is a chance after claiming/destroying weapons in which weapons freeze...)

Team Members:

I_AM_STUPID: Programming

Edward Brauns III: Music

Game Description:

2D top down brawl, but the stats can be freely claimed...  

It is another lunch break--a group of friends roamed outside to the forest to play their favorite game: pretend fighting with sticks. The only limit to the stats of the weapons is their imagination. However, a lack of limit soon lead to a bunch of overpowered weapons. Therefore, a referee is elected to balance the stats. In a battle of imagination, who will come out as the coolest kid? 


Controls(Also in the game when u press tab):

WASD to move

Left shift to sprint

E to pick up weapon

X to discard weapon

left mouse click to attack

When picking up a weapon, player can set "claim" its stats. The higher the stats, the lower the success rate(higher chance of being accused of being "overpowered")

Assets credits:

River saying "Ding" (I'm sorry)

Yoster Island Font · 1001 Fonts

Landing on grass | Royalty-free Music - Pixabay

Book Opening | Royalty-free Music - Pixabay

Slash | Royalty-free Music - Pixabay

Explosion 9 | Royalty-free Music - Pixabay

stick breaking | Royalty-free Music - Pixabay


Published 2 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorsI_AM_STUPID, Edward Brauns III
GenreAction
Made withUnity
Tags2D, Pixel Art
Average sessionA few minutes
InputsKeyboard, Mouse

Download

Download
DownloadableBuildFinal.zip 42 MB

Comments

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(+1)

Pretty fun gameplay loop! I feel like the durabilty on the weapons probably should be shorter but other than that its fun. Overall good work!

(+1)

Thanks for playing :D

Yeah the durability is definitely too much sometimes--I usually get all 4 of my inventory filled 90% of the time. For future considerations i should make a durability slider/a way to increase durability and decrease the base value.

Thanks for the suggestion!